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GAMBLING

Facilitating or promoting gambling and selling gambling products is prohibited on aCo. Some examples include: Paid entries to races, wheels, raffles, roulette spins, or other randomized results for a prize. For example: Selling a spot in an online race between ducks for a cash prize Auctioning raffle tickets to win a video game console Lottery ticket sales Facilitating casino-style games, such as poker, blackjack, slots Purchase-Based Prizes Note: This policy will go into effect on 8/28/2023 aCo strictly prohibits sales containing purchase-based prizes, where the purchase of an item qualifies the buyer for a chance to win an additional item (or items), entry into a game, or other prizes. Examples include: Paid bounties, or other sales where an item purchased also carries a chance at winning an additional item or prize. For example: Offering an extra box of cards if someone gets a holographic card in the break you are conducting. Offering to purchase or trade for a product if hit within a specific show Advertising to purchase or trade for a collectible product with contingencies on when or where the item will be purchased "Guess games," or offering a prize for someone correctly guessing the contents of a concealed purchase (such as a particular trading card in a sealed product). Any game where the item purchased has a chance of "activating" the receipt of a prize or entry into another game of chance. For example: Offering a raffle ticket for a prize each time a buyer makes a purchase Giving buyers who spend a certain amount of money an entry into a duck race for a prize Offering buyers an entry into a game of chance where they may win a prize based on the position of their bid. Breaks (e.g., Card Breaks, Box Breaks) Sellers may only sell as many spots as there are cards available, so that each buyer receives an item All buyers in a break must receive an item All breaks must be opened live Fillers, which are raffles used to fill unsold break spots, are not permitted on aCo Sellers, their family members, members of their household, or employees are not permitted to enter breaks they are facilitating on their own account. Pull Games A pull game is where a buyer picks a number within a range that equals the total number of items in a stack and the seller pulls the corresponding numbered item from that stack In pull games, sellers must show the entire set of items being pulled from on screen Similar to Mystery Boxes / Packs (see below), sellers must list the following details about the stack they are pulling from in the product's name / description: Floor price (minimum/lowest value item in the stack) Ceiling price (maximum/highest value item in the stack) Average price (average price across the stack) Total number of items in the stack Pack Wars / Spot Wars / Box Wars A "pack war", "spot war", or "box war" is a game where multiple people buy a pack / box / spot and use the cards from these purchases to compete against each other in a winner-takes-all scenario Wars of any type are prohibited on aCo.
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